Replied to The Industry Standard Myth by Chris (

Turns out that, for the most part, a word processor is just a word processor, a spreadsheet is just a spreadsheet, a video editor is just a video editor, and so on. It’s their points of difference that make them interesting, but if you’ve never tried anything else then you won’t know what those difference are.

I enjoyed this Chris. It reminds me of an experience from a few years ago where we moved to Dropbox as a collaborative solution to fit with the ‘industry standards’, rather than grow and morph our expectations.

we can spend forever looking for the perfect fix. However, the fix is only part of the solution. In addition to going through the process involved in coming to a decision, what we actually do once we have made that decision to change is just as important. What everyone really needs to learn is how to overcome various hurdles and hiccups. So often people think that the answer to problem solving is to holla for the nearest technician. Although there are some issues which we can’t solve, there are many which we can with a little nous. No matter how simple the solution, there will always be a problem that needs to be overcome. We need then a change of mindset, not to simply change the program every time we have a problem.

It also has me thinking about my current work. I came into the role without any knowledge of the system we use. I begged, borrowed and listened my way through, tinkering and testing various pieces and processes. I actually think that it has been helpful in not having any knowledge, but instead having the right approach.

Bookmarked Under the Weather – Believer Magazine (Believer Magazine)

As a philosopher, Albrecht determined to identify and name this condition. The word he came up with was solastalgia, a portmanteau word of the Latin solus, which means “abandonment and loneliness,” and nostalgia. Nostalgia has not always had the warm and fuzzy connotations it does now. When it was first used, in the seventeenth century, it described a diagnosable illness that afflicted people who were far from home but could not return. Soldiers were particularly susceptible, as were people forced into migration by conflict, colonization, and slavery. The cure, it was thought, was simply to return home and be soothed by familiarity — otherwise, the sufferer’s distress would continue, even to the point of death. To Albrecht, if nostalgia was a sickness caused by the displacement brought about by seventeenth-century globalization, solastalgia was its twenty-
first-century counterpart.

Ash Sanders takes a deep dive into living with the burdens of a world falling apart.
Liked An open letter to parents… (What Ed Said)

We asked parents who attended our informal session last week to sort all these aspirations into two groups. Once they got going, it quickly became clear which would put pressure on their children and which would support them in becoming well adjusted, valued and valuable members of society, content within themselves. We ask you to think about it too…

Edna, this is a great example of the power of words and the mindset that it perpetuates.
Bookmarked Screen Time? How about Creativity Time? – Mitchel Resnick – Medium by Mitchel Resnick (Medium)

Excerpt from my book Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play

Resnick discusses some of the problems with the way that we see technology. He points out that the notion of ‘technology’ encompasses more than an iPhone:

Techno-skeptics often argue that children should spend more time with crayons and watercolors, rather than tablets and laptops. But they tend to forget that crayons and watercolors were viewed as “advanced technologies” at some point in the past. We see them differently now because they’ve become integrated into the culture. Computer pioneer Alan Kay likes to say that technology is anything that was invented after you were born. For kids growing up today, laptops and mobile phones aren’t high-tech tools — they’re everyday tools, just like crayons and watercolors.

He also explains that the problem with technology is not necessarily the tool itself, but the way in which it is used. With this in mind he suggests that we try and maximise ‘creative’ time

Spending all your time on any one thing is problematic. But the most important issue with screen time is not quantity but quality. There are many ways of interacting with screens; it doesn’t make sense to treat them all the same. Time spent playing a violent video game is different from time spent texting with friends, which is different from time spent researching a report for school, which is different from time spent creating and sharing an interactive story with Scratch. Rather than trying to minimize screen time, I think parents and teachers should try to maximize creative time.