With computers, children can create things that move, interact, and change over time, such as animations, simulations, and interactive games. In the process, children can gain new insights into the workings of dynamic systems in the world around them β including the workings of their own minds. In addition, computers enable children to modify, duplicate, document, and share their creations in ways they never could before, providing new ways for them to explore and understand the creative process.
Resnick reflects on the four guiding principles he has taken from Papert’s work: projects, play, passion and peers. On the flipside of this, some of the legacy has been technocentric, with the focus on the technical skills, rather than the wider learner opportunites.
It is the impetus needed to go back and re-read Mindstorms.