In contrast, gamification is about adding goals to real-life activities:
Nguyen raises the question whether gamification really is an ‘unalloyed good’:
With gamification, the focus then becomes about the greatest number:
The problem with such a focus is that things like slow appreciation of ideas and diversity of perspectives is often overlooked in light of the short term instant focus:
Along with this, the focus is also on what can be counted.
Focusing on what can be counted tempts users to change their goals to match.
Overall, Nguyen summarises the situation by comparing gamification, moral outrage porn, and echo chambers with junk food and nutrition.
This reminds me of danah boyd’s questions about the merit and meaning of measuring endless amounts of stats online.
It is also interesting to consider this whole discussion of numbers in regards to education and what discourse looks like in places like Twitter.