What kind of learning experience can ‘other’ realities provide that our physical realities don’t?
What effects will (dramatically) reduced cost and much more prolific access to VR equipment mean for schools?
What professional learning will be required for teachers, parents and students to fully utilise these kinds of technologies?
How do we ensure that we don’t just create a new method of information consumption but critical thinking, collaboration and creativity?
I have written about VR before, from the perspective of Google Cardboard. Some ideas that I thought of were as a means of supporting vocabulary, real life learning, telling stories and sparking curiosity. It is an interesting space.