Design Thinking is a rich vibrant space where a constructivist pedagogy comes to life. By actively synthesing Immersion data to find real problems, then ideating on solutions and building prototypes, designers build a strong familiarity with the space they are working in. For the students at Brighton Grammar, all of this dynamic activity was meshed together by rich discussions, especially when the moment of pitching ideas arrived. To improve their prototyped ideas, each team had to identify experts in the wider community who might help them with their problem. They then made telephone pitches to these experts.