Design thinking provides a great structure for people of all ages to go through the creative process. The 10 activities I share below can be done with any age group, and they are a lot of fun!
Design Thinking is a rich vibrant space where a constructivist pedagogy comes to life. By actively synthesing Immersion data to find real problems, then ideating on solutions and building prototypes, designers build a strong familiarity with the space they are working in. For the students at Brighton Grammar, all of this dynamic activity was meshed together by rich discussions, especially when the moment of pitching ideas arrived. To improve their prototyped ideas, each team had to identify experts in the wider community who might help them with their problem. They then made telephone pitches to these experts.
Really interesting comments about 1:1. For me, if it is not being done right or with intent, then it is worth questioning it. Also, left thinking about PLN and the way in which it changes and morphs over time. I too have gone off Twitter a little bit. Still happy to engage, just with more purpose I guess.
Something that I was left wondering about after listening was the role of the survey. I know that we can ask questions and do quizzes (something that has come up with Gonski 2.0), but I was really intrigued by Donna Lanclos’ argument against all this.
In a recent presentation, she put out the call:
Please, let’s not profile people.
When you are asking your students and staff questions, perhaps it should not be in a survey. When you are trying to figure out how to help people, why not assume that the resources you provide should be seen as available to all, not just the ones with “identifiable need?
As much as it is easy, lean, agile, what is the cost of this efficiency and quick feedback?
I’ve always wondered about self-publishing, but always from a digital perspective, using Gumroad or some other platform. I had never thought of physically publishing something and giving it away. I obviously need to explore this in more detail.
Syndicated at Read Write Collect
- They know their why
- They are provocative
- They have a clear process in place
I have adapted some of the Design Kit steps below and have a HMW Framing template
- Describe the problem or issue
- List the stakeholders
- Re-frame the issue as a How Might We statement
- Describe the impact you are attempting to have.
- Why needs your help the most?
- What are some possible solutions to your problem?
- Describe the context and constraints you have to your future ideas.
- Re-write a different version of your original HMW statement.
Here is an image I made based on the How Might We format:
I remember when I ran Genius Hour, I used HMW, however I struggled with supporting students in developing these. I think that Barrett’s steps helps with that.
I wonder about how we educate our students to see the design in the systems they are witnessing, experiencing, and impacted by. Seeing patterns of design requires more than 6 steps in a prescribed cycle, while looking into the past as well as the future. Design Thinking aligns well a certain kind of neoliberal enthusiasm for entrepreneurship and start-up culture. I question how well it lends itself to addressing social dilemmas fueled by historic inequality and stratification.