Cameron Malcher interviews Bill Cohen about game-design. Cohen goes beyond the usual coding and computer-aided approaches to focusing on ‘low-tech’ games. This included engaging with boardgames and outdoor games. This play-based approach focuses on developing clear metalanguage, feedback for mastery and working with an iterative design process. This reminds me in part of Amy Burvall’s notion of ‘rigorous whimsy
‘ and BreakoutEDU
. Some resources Cohen shared include Boardgame Geek
and Lady Blackbird
, while in a seperate post, Clare Rafferty has shared a list of games
associated with History.
If there is one thing that I have learnt as a teacher is that nothing leaches out fun mor than dropping a layer of education over the top of it – Bill Cohen (50 mins)
Malcher also provides a reflection on the place and impact of select entry schools on equity and equality.