The game essentially involves storytelling and decision-making. It’s a bit like choose your own adventure, maybe? The dungeon master tells the story, and sometimes rolls a dice to decide on things (e.g. level of damage an action has), and everyone else listens to the narrative and then calls out actions they want to make if possible. We are playing the beginner campaign, so we are trying to get a wagon full of stuff from one location to another – we’re gonna get paid 10 gold pieces each if we make it. I’m a human fighter, I can’t remember my name, oops. I do know that I am wearing heavy chainmail which makes me the least stealthy of the group. We only got about 15 minutes into the campaign before the bell went, but we decided to continue again today. Already playing D&D has helped me to learn a lot about my students, and how they work as a team. I can clearly see the leaders, and those who would like to be leaders. I can see the patient ones who have interesting ideas, and the ones who need to work on their impulse control and collaborative turn-taking. I can also tell that they are going to love this course, and so am I.
I am really enjoying return to blogging Bianca (although I am assuming that you were still sharing, just elsewhere). I am also looking forward to reading your current praxis journey.