It is miraculous that successful large-scale games get made at all, anywhere. A big-budget game can be beautiful, but does the “jump” feel good? It can piece into a popular genre, but is it too same-y? Does the plot make sense? Are the characters balanced? And, most of all, is it fun? There is no potion to drizzle into the fizzing cauldron of game development to produce a hit; it takes all kinds of people channeling their personal inspiration into one multitudinous commodity. It’s crazed and human. That’s the alchemy that tech giants still can’t solve for.